◈ Experimental Changelog
◈ Development Roadmap
◈ Download Game
A delicious new update! Fresh from the oven~
[0.5.3-A] November 5th 2024
- Fixed: Minor slider initialization bug which impacting archetypes.
[0.5.2-A] November 5th 2024
- Fixed: [Essentials] moved to item section
- Fixed: BGM audio slider not working in settings.
- Fixed: Slider bug in character creator, where sliders would become "stuck". This error occurred in sliders with a flipped scale (ie. Iris Scale, Hair Color Gradient Blend & Hair Color Gradient Offset)
- Fixed: Bugged Eye shadow Opacity slider
- Change: Updated how the game handles setting slider defaults to keep all sliders in sync when switching between male and female build.
- Change: Added info to [Essentials]
[0.5.1-A] November 4th 2024
- Fixed: Removed [Eggyokel] requirement from [Just Passin Through]
- Fixed: Typo in [The Ugliest Bastard]
- Fixed: Moved [Taste The Night] [And Hell Will Sing] to the blessing section
- Change: [Auxiliary Systems] now requires [Magukiri Magus] - This is a soggy patch until we figure out how we want to handle inherent blessings which players of other races may want to opt into at character creation.
[0.5.0-A] November 3rd 2024
- Change: Re-ordered choices such that linked choices are now next to one another
- Change: This patch I am making some adjustments which should reduce the amount of UI clutter. Items have been moved to a dedicated section.
- Change: Updated colors of Blessing and Curse section button icons
- Change: Updated the slider backend to give it more flexibility. Mini-sliders and large sliders now use the same backend. Mini sliders can now feature highlights and on hover SFX.
- Added: Slider limits. Sliders can now display and enforce limits. This has been added for the archetype section sliders.
- Added: Value display to archetype sliders.
- Added: Penis size slider
- Added: You can now rotate and pan the character with RMB as well as MMB
- Change: [Broken] now incompatible with [Genki]
- Change: Reduced cost of [Death Perception] and [Re: Turn]
- Change: [Chuuni-Mania] now gives +10 chaos
- Added: Context to special trait [Loved By the Fey] in choice [Slit My Wrists, Bleed Me Dry]
- Added: Choice [R*nma]
- Added: Choice [Molten Mead]
- Added: Choice [First To Aid] as prerequisite to [Sainthood] and reworked [Sainthood]
- Added: Choice [Eggyokel]
- Added: Choice [Scrambled] as extension of [Eggyokel]
- Added: Choice [Clutch] as extension of [Eggyokel]
- Added: Choice [Prized Hen] as extension of [Eggyokel]
- Added: Choice [And Hell Will Sing]
- Added: Choice [Eggnancy]
- Added: Choice [Divine Pregnancy]
- Added: Choice [Flavour Town]
- Added: Choice [Well Endowed] - Default max breast size reduced to 5. Selecting well-endowed will increase the max size to the max (9)
- Added: Choice [Auxiliary Systems]
- Added: Choice [Taste The Night]
- Added: Choice [The Ugliest Bastard]
- Added: Choice [Permanence]
- Added: Choice [Man Portions]
- Added: Choice [Final Journey]
- Added: Choice [Galvanized]
- Added: Choice [Unbreakable Mind]
- Added: Choice [Unbreakable Will]
- Added: Choice [Caustic Blood]
- Added: Choice [Absolute Comfy]
- Added: Choice Item [Molten Mead]
- Added: Choice art for [RUN]
- Added: Choice art for [Curse of a Thousand Maidens]
- Added: Choice art for [Slit My Wrists, Bleed Me Dry]
- Added: Choice art for [The Demon of Semen]
- Added: Choice art for [Unstable]
- Added: Choice art for [Anti-Cheat Skill]
- Added: Choice art for [A Gift of Time?]
- Added: Choice art for [Chuuni-Mania]
- Change: Choice art for [Patches] (Currently set to a flipped version of [RUN] as placeholder)
- Change: Name casing corrections for [The Demon of Semen], [A Gift of Time?], [Curse of a Thousand Maidens]
- Change: Buttons will now remain highlighted after click
- Section buttons
- Outfit section
- Brow style
- Iris style
- Eyelash style
- Iris decal
- Hair type
- Hair attachment
- Lip style
- Face base
- Face scar
- Face beauty marks
- Face eyeshadow
[0.4.0-A] September 20th 2024
- Added: Character preview environments - Space and Void. These environments allow you to preview your character in a simulated outdoor nighttime and daytime setting. The base "Study" map has also been rebuilt
- Added: New player body
- The base mesh has been totally refreshed and improved. With the face I've leaned heavily into an almost pastel anime aesthetic. For the rest of the body it's an overall improvement in quality and detail. Our body morphs now allow for more "shapely" and masculine forms. We have new body textures, new face texture options, new face sliders including eye position and rotation sliders. Outfits have been refitted and received some minor retexturing here and there.
- Removed: Lip size slider
- Added: Lip style options (replaces lip slider)
- Added: Face chin slider
- Added: Face round slider (replaces face sex slider)
- Added: Eye Shadow option
- Change: Updated all outfit blends to match new player body
- Change: Updated all eyelash styles to work with new player body
- Change: Updated all beauty mark styles to work with new player body
- Change: Updated all scar styles to work with new player body
- Change: Dungeon diver outfit re-textured to more closely fit the game style
- Updated: player face normals for improved face shadows
- Added: A new player idle animation for the character creator
- Added: New ear and tail models for our fluffy frens + new tail animations
- Change: Updated Nyatsuu tail mesh & textures
- Change: Updated Kitsu tail mesh
- Change: Updated Kitsu & Nyaatsu tail animation - Long tails will now use a joint animation workflow
- Hair Changes: I've only updated the first (default) hair option so far. Unfortunately these do take a lot of time to texture in the new style, but that first option should at least be representative of how I wish to style all the others going forward. Let me know if you think it looks good or bad~
- A safeguard has been added to the player initialization process which prevents the player from falling through the world before the map has been fully loaded.
- UI Updates: I've made Improvements to the UI with the addition of a new condensed color picker. This new color picker actually features more color options than the previous iteration and should be fairly intuitive to use.
- Updated Menu UI SFX
- Shader, Aliasing & Lighting Changes - This is what's doing a lot of the heavy lifting
- New shader pipeline which combines old and new findings (environmental cel shading, character shading, rim lighting, color quantization). All these things combined give us an overall better result.
- Fixed the issues we were experiencing with jumpy shadow artifacts, and ghosting.
- TAA has been adjusted to make it actually viable. Fixed smearing and flicker issues.
- Change: Updated Shadow rendering method
- Added: New shader pipeline
- Discovered major issues with mesh distance fields while investigating the source of artifacting, ghosting, and several shadow issues. This feature was only brought in for a particular slime effect however it has been found to be the source of the aforementioned visual issues. Following its removal we now have less artifacting and a degree of added visual clarity.
- TAA is arguably the best aliasing method we have to work with right now, however it is known to cause a little smearing (if adjusted) due to the way it works. The TAA Aliasing settings on the back-end have now been adjusted and the issue with smearing appears to have been resolved.
- Updated: main shader. Player now features a fresnel highlight for areas of the body which are not in shadow.
[0.3.1-A] July 21nd 2024
- Fix: Corrected broken outfit morphs
[0.3.0-A] July 20th 2024
- Fix: inverted sliders
- Added: New Clothing Set: Dapper - The male clothing set has been replaced
- Added: New Clothing Set: Dungeon Punk
- Added: New Eyebrow options: Added new eyebrow styles as well as the ability to rotate and reposition eyebrows on the head.
- Added: New Eyelash options: Added new eyelash styles and simplified the creation process to make adding more styles easier.
- Added: New Hair Color Gradient Options: Added the option to add a color gradient to any hair style and options to offset and soften the gradient.
- Added: hair melanin slider in order to correct the issue of color options on UI not matching up with the character hair color. It does what it says on the tin and allows you to decide how much melanin you want added to your hair color.
- Added: New Iris Options
- Added: 3 Scar Options to the skin section
- Added: Several beauty mark options to the skin section including a couple freckle variants.
- Added: Eyeshadow options to the skin section with the ability to specify opacity and color.
- Change: Major skeleton rework with future tail animation and combat animations in mind
- Change: Reduced the length of the player characters legs
- Change: Character Creation Outfit Sets - Update to the sections button display.
- Change: Moved skin color (skin, lip, nip, tip) options out of the slider section and into a newly dedicated skin section. This section will be used for applying makeup, scars, and other skin related things to your characters appearance.
- Change: Improvements to background blur on pause.
- Change: Frame rate capped to 60FPS while in pause menus (inventory, reflection, system, etc.)
[0.2.1-A] June 14th 2024
- Added [Text Scroller System]
- Improvements to general hair quality. Following the shading and aliasing changes of version 0.2.0-A there was a notable drop in hair quality. I've made some tweaks to the modelling process. Hair should now resemble something closer to what we had in version 0.1.0-A and will now respond better to dynamic lighting.
- Added temporary physics to hair_006 (had no physics prior to this update)
- Enabled virtual shadows to fix artifacts and improve shadow quality in both sandbox mode and character creation. This comes with a minor performance overhead but it should not be noticeable to most.
- Corrected scene lighting in the character creator to match 0.1.0-A. The scene is not brighter.
- Fixed bug: [Iris Slider Broke]
- Fixed bug: [Build button "breaks" Manlet Maximus]
- Fixed bug: [Can take both "Curse of a Thousand Maidens" and "Unstable"]
[0.2.0-A] June 8th 2024
- Added: background blur on pause
- Added: The system menu button now pauses the game.
- Change: Main Menu - Minor texture improvements
- Change: Made substantial changes to the player model, lighting and shading methods in order to reduce smear and artifacts and have the face shadows appear more stylized.
- Change: Optimizations and aliasing changes. I've added some new aliasing method settings which should offer a boost in performance on top of the other changes which have been made. The Character Creation screen has also had its complexity reduced.
- Fixed issue where Hair attachments and tail shading did not match the base hair shading.
- Fixed bug: [Luck Stat not appearing in character creator]
- Fixed bug: [Sliders Do Not Reflect Model When Returning to Character Creator from the Menu]
[0.1.0-A] May 17th 2024
- Added [Chuuni-Mania] choice. This is a new curse trait for the Character Creator. It's really a blessing in disguise don't you think? Upon taking this choice you may notice some interesting changes with regards to player Archetype.
- Added choice context. Blessings & Curses now provide some much needed additional context stating what they do.
- I've also added more explicit choice stats. Selected blessings and curses which impact stats will now be taken into consideration when calculating starting stat levels. For the time being this level tally is displayed in the character description window. There will be some re-balancing once the stats come into play in-game. Archetype stats are not currently accounted for.
- Added Prosthesis Leg models for the choice [Limbless].
- Added a display settings toggle for the startup alpha notice message.
- Added "On Click" SFX to Build & Sex Buttons to improve UI responsiveness~
- Changed the games backend native UI scale. Aside from some background UI elements (space background on the main menu and logo spinner), most of the games UI has been updated to the new native scale. If I've done my job right, you shouldn't notice any difference aside from perhaps some smoother UI animations.
- Changed background of the the choice description window to have a slight level of transparency.
- Fixed bug where selecting [Birthday Suit] followed by any build type would result in the player re-equipping clothing.
- Fixed bug where [Magical Affinity] would break the blessings list.
- Fixed slider / outfit clipping issues for the new Adventurer clothing set.
- Increased minimum butt size to avoid bad mesh deforms
[0.0.5-A] May 8th 2024
- Fixed bug [selected player race would not appear in the Character Bio]
- Disabled glow shader on startup text (alpha notice message) due to it causing performance issues for some users.
[0.0.4-A] May 8th 2024
- Fixed bug [FATAL ERROR]
- Changed Stability upgrades
[0.0.3-A] May 8th 2024
- Engine version update
- Enabled logging
- Added diagnostics settings category
- Added display FPS toggle
- Added quality settings master button
- Changed display settings defaults
- Game will now default to 60 FPS on first run
- Game will now default to VSync = enabled on first run
- Changed Item data xml format
- Changed Entity data xml format
- Changed Character Creator data xml format
[0.0.2-A] May 3rd 2024
- Fixed [Limbless] choice bug
- Fixed [Hypo-Fertile] & [Fertile] incompatibility issue
[0.0.1-A] May 3rd 2024 - Unreal Edition
- First Release
- Version Reset
[0.2.1-A] June 14th 2024
- Added [Text Scroller System]
- Improvements to general hair quality. Following the shading and aliasing changes of version 0.2.0-A there was a notable drop in hair quality. I've made some tweaks to the modelling process. Hair should now resemble something closer to what we had in version 0.1.0-A and will now respond better to dynamic lighting.
- Added temporary physics to hair_006 (had no physics prior to this update)
- Enabled virtual shadows to fix artifacts and improve shadow quality in both sandbox mode and character creation. This comes with a minor performance overhead but it should not be noticeable to most.
- Corrected scene lighting in the character creator to match 0.1.0-A. The scene is not brighter.
- Fixed bug: [Iris Slider Broke]
- Fixed bug: [Build button "breaks" Manlet Maximus]
- Fixed bug: [Can take both "Curse of a Thousand Maidens" and "Unstable"]
[0.2.0-A] June 8th 2024
- Added: background blur on pause
- Added: The system menu button now pauses the game.
- Change: Main Menu - Minor texture improvements
- Change: Made substantial changes to the player model, lighting and shading methods in order to reduce smear and artifacts and have the face shadows appear more stylized.
- Change: Optimizations and aliasing changes. I've added some new aliasing method settings which should offer a boost in performance on top of the other changes which have been made. The Character Creation screen has also had its complexity reduced.
- Fixed issue where Hair attachments and tail shading did not match the base hair shading.
- Fixed bug: [Luck Stat not appearing in character creator]
- Fixed bug: [Sliders Do Not Reflect Model When Returning to Character Creator from the Menu]
[0.1.0-A] May 17th 2024
- Added [Chuuni-Mania] choice. This is a new curse trait for the Character Creator. It's really a blessing in disguise don't you think? Upon taking this choice you may notice some interesting changes with regards to player Archetype.
- Added choice context. Blessings & Curses now provide some much needed additional context stating what they do.
- I've also added more explicit choice stats. Selected blessings and curses which impact stats will now be taken into consideration when calculating starting stat levels. For the time being this level tally is displayed in the character description window. There will be some re-balancing once the stats come into play in-game. Archetype stats are not currently accounted for.
- Added Prosthesis Leg models for the choice [Limbless].
- Added a display settings toggle for the startup alpha notice message.
- Added "On Click" SFX to Build & Sex Buttons to improve UI responsiveness~
- Changed the games backend native UI scale. Aside from some background UI elements (space background on the main menu and logo spinner), most of the games UI has been updated to the new native scale. If I've done my job right, you shouldn't notice any difference aside from perhaps some smoother UI animations.
- Changed background of the the choice description window to have a slight level of transparency.
- Fixed bug where selecting [Birthday Suit] followed by any build type would result in the player re-equipping clothing.
- Fixed bug where [Magical Affinity] would break the blessings list.
- Fixed slider / outfit clipping issues for the new Adventurer clothing set.
- Increased minimum butt size to avoid bad mesh deforms
[0.0.5-A] May 8th 2024
- Fixed bug [selected player race would not appear in the Character Bio]
- Disabled glow shader on startup text (alpha notice message) due to it causing performance issues for some users.
[0.0.4-A] May 8th 2024
- Fixed bug [FATAL ERROR]
- Changed Stability upgrades
[0.0.3-A] May 8th 2024
- Engine version update
- Enabled logging
- Added diagnostics settings category
- Added display FPS toggle
- Added quality settings master button
- Changed display settings defaults
- Game will now default to 60 FPS on first run
- Game will now default to VSync = enabled on first run
- Changed Item data xml format
- Changed Entity data xml format
- Changed Character Creator data xml format
[0.0.2-A] May 3rd 2024
- Fixed [Limbless] choice bug
- Fixed [Hypo-Fertile] & [Fertile] incompatibility issue
[0.0.1-A] May 3rd 2024 - Unreal Edition
- First Release
- Version Reset
[0.0.8-A] June 18th 2023
- ADDED: Controller & Keyboard support for all menu systems
- FIXED: Character Creation - Issue where choices without stats would not display their requirements
- CHANGED: Controls Page - Now displays Keyboard and Gamepad controls.
- CHANGED: UI SFX - A number of UI SFX have been updated to make the composition feel more consistent.
- CHANGED: UI Animation - Small changes here and there to some of the UI animations (highlighted & selected buttons etc.). This was done to accompany the new controller/keyboard support.
- CHANGED: Character Creation - [Breeding Season] can now be taken with Futanari
- CHANGED: Character Creation - Choice colouring for added clarity. It should now be easier to differentiate selected choices from choices which are not selected, and choices which are not selectable (because
- they are disabled).
- CHANGED: Updated Credits
[0.0.7-A] May 16th 2023
- CHANGED: Optimized the choice click processing such that the player sprite will now only be refreshed when necessary.
- CHANGED: Fate "Total Points" display colours.
- CHANGED: Improved the highlighting on selected choices across all sections.
- CHANGED: Character description window will now display footwear, bodysuits, neckwear, cloaks and arm wear.
- CHANGED: Outfit Set
- [Female Dungeon Raider]
- [Male Dungeon Raider]
- ADDED: "Run In Background" setting under gameplay. Enable this, if you wish for the game to keep running when you click off of the application.
- ADDED: Choice - Auto Gain
- When selecting a choice that causes you to gain an additional choice, the additional choice will be added to your list of selected choices.
- ADDED: Choice Requirements & Compatibility
- It will no longer be possible to select choices whose requirements you don't meet. If you stop meeting the requirements of a choice you previously selected, it will automatically be deselected.
- ADDED: Selected Choice Window
- Choices in this list will display their cost.
- Selecting choices in this list will scroll the page to the location of the choice.
- ADDED: Character Creator "On Click" operations for the following choices:
- Chaotically Kawaii
- Seductively Skimpy
- Birthday Suit
- Manletus Maximus
- Curse Of A Thousand Maidens
- ADDED: Body Textures
- Automotive Prosthesis
- ADDED: Outfit textures
- Outfit Set - Male Dungeon Raider - Underwear
- Outfit Set - Deep♂Dark♂Dungeons
- Outfit Set - Lavicious
- Outfit Set - Dorothy
- Legs - Mechanical On Taking [Automotive Prosthesis]
- Legs - Fur On taking [Kitsukana]
- ADDED: Base skin subtly changes based on perceived sex.
- FIXED: Dropdown choices will now highlight on selection of at least one of their elements
- FIXED: Issue with some hairstyles not setting the player hair length
- FIXED: Issue with Eye Col dropdown not having a defined default
- TYPO FIX: CC Choice - Chaotically Kawaii
[0.0.6-A] May 7th 2023
- Main Menu
- CHANGE: Upgraded the Project Arkavite logo and the aesthetics of the Main Menu
- FIXED: Issue where some users would find themselves trapped upon entering the Settings Menu, after retuning from the Character Creator.
- ADDED: Additional Eye Colour Options
- ADDED: Additional Skin Colour Options
- ADDED: Additional Hair Colour Options
- ADDED: Hairstyle textures
- Hair - Short Unstyled
- Hair - Medium Unstyled
- Hair - Long Unstyled
- Hair - Extra Long Unstyled
[0.0.5-A] May 2nd 2023
- Character Creator
- CHANGE: Made the name input fields more clearly intractable by adding a caret, and a label colour change on select.
- FIXED: Issue with race duplicating rather than properly outputting the character's sex. This fix may also correct the output sex descriptions for some bodily configurations.
- Main Menu
- CHANGE: Buttons on the main menu should now be more responsive. You no longer need to wait for the completion of the animation transitions before the buttons become clickable.
- CHANGE: Updated Credits
- Settings
- CHANGE: Settings menu is now more responsive when closing (from the ESC menu & Main Menu). Decreased animation timing. It should appear more fluid now.
- FIXED: Issue with display target FPS not being set to the selected value, or saving. If you have run Project Arkavite v[0.0.4-A] or earlier, you may wish to alter this setting, as it is likely the game is defaulting to 60fps.
- Load Screen
- FIXED: Issue of load screen not blocking button presses during scene transition.
[0.0.4-A] April 30th 2023
- ADDED: Point Calculation
- Dropdown choices will now be accounted for during point calculation
- You will no longer be charged "FATE" for choices which are gained by other choices
- ADDED: CC - Peenor size now selectable
- ADDED: Dialogue System - You can now auto-scroll though dialogue by holding down the [ENTER] key.
- CHANGE: CC - The height dropdown will now display cm next to ft & in. The player description window will now default to displaying the player height in ft & in rather than cm. The display units can be changed
- to cm in settings.
- CHANGE: System-Tan expression art :3... She has visible eyes now.
- CHANGE: Dropdown list hover SFX
- FIXED: CC - The choice section list will reset to the top of the page on selecting the NEXT and PREV buttons
- FIXED: CC - Washboard Whiplash no longer lists "ERROR: CHOICE ID NOT FOUND" as one of the requirements
- FIXED: When accessing the Settings Menu via ESC, it will now block the player from interacting with the game behind it.
- FIXED: Rounding error in sub-system when converting actor height to inches.
- FIXED: Difficulty setting not applying correctly.
- TYPO FIX:
- CC Choice - [A Gift Of Time]
- CC Choice - [Hyper Fertility]
- CC Choice - [Bunnjin] (Harailyan -> Hareiliyan)
- CC Choice - [Kitsukana] (Harailiya -> Hareiliya)
- System-Tan's dialogue in the character creator
- Rizelledehyde -> Rizelldehyde in the character description window
[0.0.3-A] April 28th 2023 (2200)
- FIXED: Additional system local errors which were causing game data to be loaded incorrectly.
[0.0.2-A] April 28th 2023 (2000)
- FIXED: System local error which prevented loading of actor data for some users. Side effects included; Main Menu not loading automatically on startup & halting on load of character creator.
[0.0.1-A] April 28th 2023 (1900)
- First Release