And so begins our dive into the wondrous world of UI! Putting the silly LN-esque title aside, let’s get right into it. For the longest time, Project Arkavite has been lacking in any real menu system. Based on the pervading themes in the story, I want to land on a design which evokes feelings of fantasy, and spell tomes with a hint of steampunk, while not diverging too far from the pixel aesthetic…