Hi everybody~ It’s finally here!
This update features many, many improvements to the character design and some added customization options. I am currently putting together the next devlog which will detail what’s been going on with sandbox development and future plans as we push forward. Stay tuned for that! Thank you to everyone who volunteered to assist with testing, and a huge thank you to everyone supporting me over on SubscribeStar. You are keeping this party rolling~
- Download: https://arkavite.com/download/
- SubscribeStar: https://subscribestar.adult/arkavite
- Itch.Io: https://arkavite.itch.io/arkavite
- Full Changelog: https://arkavite.com/changelog/
Changelog Summary:
- Added: Character preview environments
- Added: New player body
- The base mesh has been totally refreshed and improved. With the face I’ve leaned heavily into an almost pastel anime aesthetic. For the rest of the body it’s an overall improvement in quality and detail. Our body morphs now allow for more “shapely” and masculine forms. We have new body textures, new face texture options, new face sliders including eye position and rotation sliders. Outfits have been refitted and received some minor retexturing here and there.
- Updated: player face normals for improved face shadows
- Added: A new player idle animation for the character creator
- Added: New ear and tail models for our fluffy frens + new tail animations
- Hair Changes: I’ve only updated the first (default) hair option so far. Unfortunately these do take a lot of time to texture in the new style, but that first option should at least be representative of how I wish to style all the others going forward. Let me know if you think it looks good or bad~
- UI Updates: I’ve made Improvements to the UI with the addition of a new condensed color picker. This new color picker actually features more color options than the previous iteration and should be fairly intuitive to use.
- Shader, Aliasing & Lighting Changes – This is what’s doing a lot of the heavy lifting
- New shader pipeline which combines old and new findings (environmental cel shading, character shading, rim lighting, color quantization). All these things combined give us an overall better result.
- Fixed the issues we were experiencing with jumpy shadow artifacts, and ghosting.
- TAA has been adjusted to make it actually viable. Fixed smearing and flicker issues.