[ SubscribeStar Mirror ][ Experimental Release 0.0.0-3 ] Ello ello~ There is much to report! The next experimental build will be posted shortly, but for now, let’s get right into the news. These last few weeks my primary focus has been finalization of the player skeleton so that sandbox development may resume. This finalization process…
Spectacles, Socks, Tails n’ Tats – Jan 21, 2024
[ SubscribeStar Mirror + Experimental Release 0.0.0-E2 ] Hey hey people~ I hope you’re all having a wonderful weekend! Just a quick little update to cover recent developments. Let’s get right into it. I also took some time out of the week to focus on the player skeleton and animations. The skeleton really does need…
Padoru Approaches – Dec 16, 2023
[ SubscribeStar Post Mirror ] Hey, hey people~ As Christmas draws ever closer, I’m sure you’re all wondering where we are with things, so allow me to fill you in. Character Creation I’ve been working tirelessly towards the completion of this character creator, and while we are not there just yet, I’ve been making great…
Sub Goals n’ Sweet Stylization – Oct 23, 2023
[ SubscribeStar Post Mirror ] We recently surpassed our $500 goal! I could never have imagined we’d reach this milestone so quickly. Once again, I can’t thank you enough for all your support! I’ll do my utmost to keep this project rolling~ I’d like to showcase what I’ve been cooking up this last month and…
New Roadmap
[ SubscribeStar Mirror ] Hey hey people~ The development roadmap has now been updated. You can check it out HERE. I’ve made some adjustments to the layout so that it’s hopefully easier to follow. We are aiming for a swift and smooth transition to Unreal. Please be sure to let me know if you have…
Slime Time, New Interfaces & an Unreal lack of Unity…
Before we get into my plans on what’s to come, let’s quickly wrap up the remaining Unity developments. A lot has transpired since my last log a few months ago. If you’ve been following my posts on the Discord or SubscribeStar, some of this may seem rather familiar~ The Map Our original sandbox map wasn’t…
Goodbye, Unity.
Hey everyone. As you may have heard, Unity recently announced they will begin charging developers a fee every time an end user installs their game. Unity is the game engine I have been using to develop my projects up until now. While this change in Unity’s policy does not immediately affect me (I fall under…
Project Arkavite – Sandbox… One Grain At A Time
Ello ello. It’s that time again~ Today, I’ll be logging all the progress that’s been made since release of the Character Creator. If you have already read the SubscibeStar post which was featured earlier in the week, feel free to skip ahead, as we later discuss my plans for Sandbox development moving forward! Character Creation…
Character Creation: To Be A Self That Never Was
Hey, hey people. CHARACTER CREATION. What does it mean to create a character!? To become a character! To lose yourself in a world unlike your own… That is the topic of todays log. So, shall we begin? First and foremost, I’d like to thank everyone who has chosen to back Arkavite on SubscribeStar. Your contributions…
A Cheeky Lil Sneaky Sneak: Love Me Main Menus
Hey hey people. The time is near. And now back to your irregularly scheduled programming. A year has passed since my last log. Economic collapse. Existential dread. Last year was abominable. My genki spirit cracked in a week. Perhaps I’ve become desensitized. Now I spiral into a pit of insanity as I attempt to design…